Hair & Clothes for Metahumans
AAA-quality 3D clothes and hair assets. Problem solving and look dev in UnrealEngine5
Shop for 3D clothing and hair assets for MetaHumans.
Order bespoke customization for your MetaHuman character.
Request a consultation for problem-solving related to MetaHumans and Unreal Engine 5 rendering workflows.
Clothes & Hair (Alembic Groom) for Epic’s Metahumans
-
Hair for Metahumans - NIA
Alembic hair asset for Epic's Metahuman - to use in UnrealEngine 5. A stylish pixie hairstyle - can be used for both male and female characters.
Alembic file
Maya xGen source file
Short Guide of how to set everything in UE5
UnrealEngine ready
-
Dad hat with Hair for Metahuman
Ready to use cap hat asset with hair in UE5 project.
UE5 project
Maya xGen source file
SubstancePainter cap file
-
Hair Asset: Female Wavy Bob
A realistic, AAA-quality 3D clothing asset pack featuring gamedev/animation-friendly topology.
Rigged to MetaHuman,
UE5 project, FBX, 4k Textures
Ready to use straight out of the box.
-
Maya Script: xGen to UE5
Export custom Metahumans grooms from Maya xGen to UnrealEngine5 in Alembic format.
The script automates the process of exporting hair created with xGen in Maya to Unreal Engine 5 (and UE4), in Alembic format, and assigns all the necessary attributes.
-
Guide to UE5 Grooms for Metahumans
A cheat sheet on how to handle Metahuman hair in UE5. Contains useful links, short descriptions of the workflows of adding and setting up hair for Metahumans in UE5
PBR Textures for Hair Cards
-
4K Hair Textures (Long Hair)
Universal hair texture that can be used with mostly straight hair, medium and long length.
4K .TGA files
2K .PNG files
FBX / OBJ / Maya 2019 file with UVed hair cards
UnrealEngine ready
-
4K Hair Textures (Short)
Can be used with mostly straight hair, medium and short length, also beards and fur. Great for short male character hairstyles.
4K .TGA files and 2K .PNG files
FBX / OBJ / Maya 2019 and Blender 2.9 file with UVed hair cards.
UnrealEngine ready
-
4K Textures "Jacob"
can be used with mostly straight hair, medium and short length, also beards. Great for short male character hairstyles.
4K .TGA files and 2K .PNG files
FBX / OBJ / Maya 2019 and Blender 2.9 file with UVed hair cards.
UnrealEngine ready
Who am I
With over a decade of experience in game development and digital avatars, I have been a part of Miquela's R&D team, worked on multiple digital avatars for enterprise clients and NFT projects for celebrities, and created grooms and conducted look development in UE5 for animated movies.
Before becoming a full-time creative developer, I spent over eight years in Marketing and Business Development, where I managed teams, developed growth strategies, and innovated advertising tools.
You can trust me to maintain professionalism in communication, ensure on-time delivery, and stay motivated to solve problems for your project.
Order Bespoke Hair and Clothes for MetaHuman
Share your ideas about your virtual influencer, video game character, or AI-driven customer support agent with me, and I will reach out to discuss project details and provide an estimate.
*Your personal information and project details will remain confidential and will not be shared with anyone
The Hair Cap is basically the mesh that has a shape of the character’s scalp, and plays a role of a hair coverage layer and placed under the hair cards. It’s most useful for the short hairstyles, which have buzzcut or fade.
Creating the hair cap essentially means to create the texture of the short hair for the character’s scalp. Because placing the hair cards for the short hair like the buzzcut or fade is not always going to look good. And maybe will save you some triangles.
Here are a few ways to create the hair cap for real-time characters.