Metahuman Groom Animation with Wind and Niagara Physics
In this short video tutorial, Helena Shin demonstrates how she animates Metahuman groom using Wind and the Niagara System in Unreal Engine 5.
In the Groom Asset settings, go to the Physics tab and activate “Enable Simulation.”
In the Niagara Solver, select “Custom Solver” and choose the Niagara System.
Follow along with the video for other settings