Workflows for creating hair for games

Using hair cards approach is still the most popular way of creating hair for video and mobile game characters. And it is the most tedious and time consuming (and boring!) part of character developmet.

There are numerous workflows and tools to speed this process, check out my posts about diferent workflows and hair tools below

PBR Textures for Hair Cards

  • 4K Hair Textures (Long Hair)

    Universal hair texture that can be used with mostly straight hair, medium and long length.

    • 4K .TGA files

    • 2K .PNG files

    • FBX / OBJ / Maya 2019 file with UVed hair cards

    • UnrealEngine ready

  • 4K Hair Textures (Short)

    Can be used with mostly straight hair, medium and short length, also beards and fur. Great for short male character hairstyles.

    • 4K .TGA files and 2K .PNG files

    • FBX / OBJ / Maya 2019 and Blender 2.9 file with UVed hair cards.

    • UnrealEngine ready

  • 4K Textures "Jacob"

    can be used with mostly straight hair, medium and short length, also beards. Great for short male character hairstyles.

    • 4K .TGA files and 2K .PNG files

    • FBX / OBJ / Maya 2019 and Blender 2.9 file with UVed hair cards.

    • UnrealEngine ready