13 Workflows To Place The Hair Cards For Real-time Hair
Here are some useful techniques for working with hair cards for game-ready hair. Since, the whole process is slow, intimidating, there are some hacks, tools and plugins that can speed up the process.
I go over 13 different workflows, some of them are free and some use paid plugins, but you will find worrkflow for any 3d software in this article.
8 Techniques To Create Textures For Real-time Hair
These are the workflows to create textures for game-ready hair and to be used for hair models made of polygonal cards (strips).
Usually, we would need this set of textures for real-time hair: Alpha, Diffuse (optional, as sometimes the color can be applied directly in the game engine shader), Depth (or Height in another word), Unique ID and Root (or Gradient Ramp). Sometimes, it is also necessary to have Ambient Occlusion, Normal and Flow maps. Check with your Technical Artist or Game Programmer, which maps are needed in your case. You can also refer to my chart of the game textures example…